Build gameplay and engine systems for a new original game in Unreal Engine 5. Work across core gameplay, multiplayer, networking, and UI systems. Remote-friendly in Canada with Pacific-time overlap required.
Have 3+ years professional experience using C++ in Unreal Engine 4 or 5 with focus on gameplay systems
Hold BSc in Computer Science or college diploma in software engineering game programming or related field
Have shipped at least one commercial game featuring your gameplay contributions
Are passionate about prototyping polish and tight player control and feedback loops
Communicate clearly and value cross-functional collaboration
Are comfortable with Perforce Git or similar version control and modern profiling debugging tools
Design and implement player-facing systems such as movement traversal interactions and progression using C++ and Blueprints
Create modular data-driven gameplay systems that support rapid iteration and scale across PC and other platforms
Work closely with design animation and audio teams to prototype mechanics tune feel and refine experiences through playtesting
Profile and optimize gameplay systems to meet performance and memory budgets and contribute to stability through testing and debugging
Share gameplay engineering best practices through code reviews and informal mentorship of associate engineers
Stay up to date with UE5 subsystems GAS MassEntity Chaos propose tooling or workflow improvements and help drive internal knowledge sharing
Studio operates as remote-first workplace offering flexible work arrangements
Pacific-time overlap required
Only able to hire candidates legally eligible to work in Canada and residing within Canada
New original game being developed in Unreal Engine 5
184,000 – 356,500 USD
/ year
168,000 – 304,750 USD
/ year
124,000 – 195,500 USD
/ year
135,482 – 227,700 USD
/ year
184,000 – 356,500 USD
/ year