JobsBackendSenior GPU Raytracing Engineer
NVIDIA

NVIDIA

·

Backend

Senior GPU Raytracing Engineer

RemoteSeniorPosted Aug 17, 2026
CUDAC++GPUOptiXVulkan RTEmbree+61 more

About this role

Lead the design and implementation of a real-time, GPU-accelerated propagation engine for 5G/6G network simulation. Architect ray-tracing algorithms and multi-GPU scaling strategies to predict radio signal propagation through realistic 3D environments at millisecond cadence.

Must have

PhD in computer graphics, high-performance computing, computational electromagnetics, or equivalent experience

8+ years of relevant experience in GPU computing or ray tracing

Hands-on proficiency with CUDA and at least one GPU ray-tracing framework

Track record of writing production-quality GPU code

Proficiency in GPU-friendly spatial data structures including BVH and hash maps

Ability to reason about memory hierarchy, occupancy, and compute-vs-bandwidth trade-offs

Working knowledge of electromagnetic wave propagation phenomena

Impactful publications in GPU ray tracing, real-time rendering, or deterministic propagation modelling

Technologies

PythonC++AWSAzureGitDockerRESTLinuxJiraCICDMicroservicesConfluenceGCPMachine learningJSONOpen sourceIoTAIEmbeddedAlgorithmsMultithreadingDeep learningData structuresKubernetesCI/CDNetworkingCUDAGPUGPU computingNVIDIAPerformance OptimizationElectromagneticsHigh-performance computingOptiXVulkan RTEmbree5G6GComputer graphicsReal-time renderingRay tracingParallel computingDistributed computingSignal processingComputational physicsGeospatial3GPPRANWireless communicationsRadio frequencyRF propagationChannel modelingOmniverseDigital twinSimulationBVHSpatial data structuresMemory hierarchyKernel optimizationMulti-GPUTemporal coherenceAdaptive algorithmsVolumetric renderingShader programmingCompute shadersGraphics pipelines

Responsibilities

Architect and implement a GPU ray-tracing engine operating at planning and real-time scales

Produce volumetric radio maps including coverage, SINR, and best-server maps at multiple resolutions

Deliver per-link multipath channel updates at millisecond cadence for production RAN stacks

Develop adaptive algorithms exploiting temporal coherence to avoid redundant computation

Design algorithms, data structures, and multi-GPU scaling strategies for sub-millisecond propagation updates

Lay foundations for real-time ray tracing on GPU hardware

Work on foundational technology for 5G and 6G network simulation

Benefits

EquityTraining and career developmentPaid parental leaveHealth insuranceDental insuranceVision insuranceRetirement benefits with matchWellness platform with incentivesCompetitive salary and stock option planFlexible PTO

Recruitment process

1

Position is with NVIDIA's Aerial Omniverse Digital Twin team

2

Base salary range is 184,000 USD - 287,500 USD for Level 4

3

Base salary range is 224,000 USD - 356,500 USD for Level 5

4

Eligible for equity and benefits

5

Applications accepted at least until May 25, 2026

6

Posting is for an existing vacancy

7

NVIDIA uses AI tools in its recruiting processes

8

NVIDIA is an equal opportunity employer committed to diversity